Music and sound for games that need a point of view.
Chris D'Eletto is a game audio director, composer, sound designer, and producer working across released games, unreleased AAA projects, film/TV scoring, trailers, and original artist-driven music.
Featured reel
Chris D'Eletto Video Game Composer Reel
Embedded from the private portfolio Drive folder. Use the direct link if the preview needs a signed-in Google session.
Open reel12+
years in music & entertainment
UE5
audio pipelines & implementation
AAA
released and unreleased game work
2
core disciplines: music + sound
Video Game Composer Reel
A focused reel for game composition, scoring, trailer work, and production-forward audio.
Evil Dead: Burn Them Down
Original song work and lyrics contribution for Evil Dead: The Game.
SPHERIX Gameplay Trailer
Music and editing for a gameplay trailer, plus supporting world and ambience cues.
A full-stack audio partner for production.
From score and songs to implementation-ready SFX, Chris can shape the sonic identity and keep the actual production work moving.
Game Audio Direction
Defining the sonic identity, pipelines, priorities, and communication rhythms that keep audio aligned with gameplay.
Original Music
Songs, score, adaptive cues, trailer music, cinematic themes, and production-ready mixes for games and screen.
Sound Design
Atmospheres, footsteps, weapons, textures, impacts, gameplay feedback cues, and implementation-ready SFX.
Full-Stack Production
Composition, recording, editing, mixing, mastering, asset prep, UE5 implementation, and final delivery support.
Scoring, songs, cues, and trailers.
Spherix Open World
Open world cue
Spherix Zen Night
Ambient world cue
Bittersweet Departure
Emotional score
Orchestral Horror
Horror score
Journey To Somewhere
Adventure cue
Mystery
Suspense cue
Drama Inspirational
Dramatic score
Drama Cue
Drama cue
Explore Cue
Exploration cue
Slow Motion Gamble - Sci Fi
Sci-fi cue
Untitled Space Game - Electronic
Electronic game cue
Piano Intro
Piano cue
Unused 2K Playgrounds Beat
Sports beat
Gameplay-ready SFX and atmospheres.
Evil Dead: The Game
Original song co-writer / lyrics
Saber Interactive
Composer / sound designer for released and unreleased projects
Wicked Games
Audio director, composer, UE5 implementation, pipeline ownership
Bus Bound
Original music
Docked
Original music
SPHERIX
Trailer music/editing, open-world cues, dungeon ambience, game SFX
Built for roles where taste, speed, and implementation all matter.
Chris brings a rare blend of artist identity, studio production, game audio direction, sound design, and technical implementation. The work spans released titles, private AAA material, original songs, trailers, film/TV scoring, and sound libraries organized for hiring review.
Available for game audio, scoring, and sound design opportunities.
Use the portfolio link for private review. Resume PDF and updated reel can be added here once finalized.
Private/NDA materials are represented carefully. Public copy can be tightened further once specific credits and permissions are confirmed.