Game Audio DirectorComposerSound Designer

Music and sound for games that need a point of view.

Chris D'Eletto is a game audio director, composer, sound designer, and producer working across released games, unreleased AAA projects, film/TV scoring, trailers, and original artist-driven music.

Featured reel

Chris D'Eletto Video Game Composer Reel

Embedded from the private portfolio Drive folder. Use the direct link if the preview needs a signed-in Google session.

Open reel

12+

years in music & entertainment

UE5

audio pipelines & implementation

AAA

released and unreleased game work

2

core disciplines: music + sound

Capabilities

A full-stack audio partner for production.

From score and songs to implementation-ready SFX, Chris can shape the sonic identity and keep the actual production work moving.

Game Audio Direction

Defining the sonic identity, pipelines, priorities, and communication rhythms that keep audio aligned with gameplay.

Original Music

Songs, score, adaptive cues, trailer music, cinematic themes, and production-ready mixes for games and screen.

Sound Design

Atmospheres, footsteps, weapons, textures, impacts, gameplay feedback cues, and implementation-ready SFX.

Full-Stack Production

Composition, recording, editing, mixing, mastering, asset prep, UE5 implementation, and final delivery support.

Music

Scoring, songs, cues, and trailers.

Spherix Open World

Open world cue

Play

Spherix Zen Night

Ambient world cue

Play

Bittersweet Departure

Emotional score

Play

Orchestral Horror

Horror score

Play

Journey To Somewhere

Adventure cue

Play

Mystery

Suspense cue

Play

Drama Inspirational

Dramatic score

Play

Drama Cue

Drama cue

Play

Explore Cue

Exploration cue

Play

Slow Motion Gamble - Sci Fi

Sci-fi cue

Play

Untitled Space Game - Electronic

Electronic game cue

Play

Piano Intro

Piano cue

Play

Unused 2K Playgrounds Beat

Sports beat

Play
Sound Design

Gameplay-ready SFX and atmospheres.

John Carpenter's Toxic Commando SFXSFX
Atmosphere: OutdoorsSFX
Footsteps - Walk / Run / JumpSFX
Weapons - TraditionalSFX
Horror SFX TextureSFX
Suspense TextureSFX
SPHERIX Dungeon AmbienceSFX
SPHERIX Quest CompleteSFX
Old Windmill SFXSFX
Thriller Atmosphere AmbienceSFX
Credits
Released game

Evil Dead: The Game

Original song co-writer / lyrics

Game studio

Saber Interactive

Composer / sound designer for released and unreleased projects

Current

Wicked Games

Audio director, composer, UE5 implementation, pipeline ownership

Game music

Bus Bound

Original music

Game music

Docked

Original music

Portfolio

SPHERIX

Trailer music/editing, open-world cues, dungeon ambience, game SFX

Profile

Built for roles where taste, speed, and implementation all matter.

Chris brings a rare blend of artist identity, studio production, game audio direction, sound design, and technical implementation. The work spans released titles, private AAA material, original songs, trailers, film/TV scoring, and sound libraries organized for hiring review.

Game audioCompositionSound designUnreal Engine 5Music productionMixingMasteringAudio pipelinesTrailer audioGameplay SFXAtmospheresFootstepsWeaponsCreative directionFast turnaround
Contact

Available for game audio, scoring, and sound design opportunities.

Use the portfolio link for private review. Resume PDF and updated reel can be added here once finalized.

Portfolio Email Chris Resume coming soon

Private/NDA materials are represented carefully. Public copy can be tightened further once specific credits and permissions are confirmed.